Post by Skelemom on Jun 14, 2016 2:08:14 GMT
Rules
1. Each starting member are limited to use only one power on a branch.
2. No one besides the Seasons, whom use it sparingly/have yet to find out, can use powers from another branch other than their main.
3. After being active for over a week, you can ask a staff member to begin learning another power from the same branch as the first.
4. Once you choose your branch, that's that. Don't complain if you don't want that branch anymore.
4. Once you choose your branch, that's that. Don't complain if you don't want that branch anymore.
5. Do not think having a power makes you all and mighty, power playing is still not allowed.
6. Your character, upon joining should not instantly know everything about your given branch. It takes time, and effort to learn how to use your branch.
6. Your character, upon joining should not instantly know everything about your given branch. It takes time, and effort to learn how to use your branch.
7. Staff have the right to deny you learning another power, and can take a power away if it is abused. Especially if you have had a strike beforehand.
8. Like any other rules, if you break one of these, you will be given a strike.
8. Like any other rules, if you break one of these, you will be given a strike.
The Ignis Branch
Description: Those who choose the Ignis Branch have chosen to follow the Season of Summer. Summer is a season known for being sweltering hot, so hot it gets to the point where occasionally wildfires start. The feverish world of Summer can be quite dangerous if not used properly. When entering the Ignis Branch each canine will possess pyro-based powers.These powers include:
+ Fire manipulation
- Burning/Melting
- Fire Negation
- Incineration
- Fire Attacks
- Fire mimicry
- Heat Manipulation
-Flame generation
+ Pyrokinetic Constructs, including weapons, walls, armor or allies/servants.
+ Smoke manipulation
- Deoxygenation
- Mental Hallucination by removing oxygen, the user can cause others to hallucinate.
- Smoke generation
+ Magma manipulation
+ Ash manipulation
- Ash Generation
-Tephraportation
- The power to teleport via ash.
The Terra Branch
Description: Those who choose the Terra Branch have chosen to follow the Season of Spring. Spring is a season known for being a little muddy, but glistening with budding plants. The greening world of Spring is essential for the living and therefore powerful. When entering the Terra Branch each canine will possess terra-based powers. These powers include:
+ Earth Manipulation
- Mud Manipulation
- Earth Sealing
- Sealing earth within objects/beings and releasing them when needed, causing it to tear the object/beings from the inside to the outside.
- Earth Solidification
- Terrakinetic Constructs, including weapons, walls, armor or allies/servants.
- Healing Earth
- The user can heal themselves or others by using earth.
- Geokinetic Cloning
- Earth Communication
- Earth Shields
- Earth Infusion
- Infusing objects (usually a weapon), beings or powers with earthen materials, empowering and energizing them and allowing for the manipulation of their qualities and efficiency.
+ Plant Manipulation
- Plant attacks
- The user can release/use plant-matter to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.
- Plant Empathy
- The power to sense the overall well-being and conditions of plants.
- Plant animation
-Seismic Sense {via plants}
+ Earth Vortex Creation
- Generating spirals/vortexes composed of earthly materials. The vortex can be projected as a long ranged attack or as a tornado of earth for both offensive and/or defensive purposes.
The Ventus Branch
Description: Those who choose the Ventus Branch have chosen to follow the Season of Autumn. Autumn is a season known the colorful changing of the leaves and the breezy air that carry them to the ground. The morphing world of Autumn is a time for restoration and the balancing out other branches. When entering the Ventus Branch each canine will possess aero-based powers. These powers include:
+ Air Manipulation
- Air Shield Construction
- Aero-Telekinesis
-- Manipulating the air to pick up objects and move them around.
- Razor Wind
- A strong force of wind that can virtually cut through practically anything
- Vacuum Manipulation
- Air attacks
- Flight
+ Sound Manipulation
- Sonic Scream
- Emitting/generating an extremely powerful scream of a high amplitude for a variety of purposes.
- Enhanced senses
- Hearing and smell specifically.
- Hypnosis
+ Miasma Emission
- Letting out toxic gases, causing various effects on others who inhale these fumes including hyper stimulation, lethargy, coma.
- Deoxygenation
- Mental Hallucination by removing oxygen, the user can cause others to hallucinate.
+ Cloud generation
- Cloud Cloning
The Adaquo Branch
Description: Those who choose the Adaquo Branch have chosen to follow the Season of Winter. Winter is a season known for the harsh cold, but yet- strikingly beautiful ice and snow. The season of Winter is a time for things to rest, relax and come back stronger. When entering the Adaquo Branch each canine will possess aqua-based powers. These powers include:
+ Water Manipulation
- Water Mimicry
- The power to transform into or have a physical body made up of water.
- Water Attacks
- Healing water
- Hydrokinetic Creature Creation
- Water breathing
- Water walking
+ Ice manipulation
- Snow manipulation
- Ice breath
- Ice generation
- Freezing
-Ice Mimicry
-The power to transform into or have a physical body made up of ice.
+ Blood manipulation
- Haemokietic constructs
-The ability to create tools, objects, weapons, armor, and even appendages out of blood.